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Avid Behaving Badly #24: Importing 60 fps footage stutters during 23.976 playback

 So I work in Development now, and one of the things we do in Development is steal from other shows. Not like "concepts" or whatever, but literal footage. That's how it works. You go to the head of a network and say, "We have a brand new idea for a show that's never been on TV before!" And then they say, "Show me the teaser trailer for this thing that you literally just told me doesn't exist!" And then you say, "Were you not paying any goddamn attention? That doesn't exist!" That's not true. What you actually say is, "Why yes, I will. Our trailer is right here, and our amazing editor, Judd, made it, with his bare hands, because he's literally the BEST." But how did I make it? By screen capturing a bunch of other shows that had scenes or lines I wanted, and I stitch them all together in my little timeline with a bunch of music that isn't licensed because it's never going to air and no one will ever know (e

Avid Behaving Badly #23: Exporting 4k 23.97 files that have been converted to 1080p 23.976 fails after about 6 minutes

"What the fuck does that title even mean," you're probably wondering. Well, I'll tell you: It means Avid is fucking stupid. Not that this fact should surprise any of my long-time readers. Let me lay out the scenario. I'm on Avid 8.6.somthing. My production team shot on a brand new Sony Fancycam 9000. They shot in 4k. The "24P" setting on this camera is actually, apparently "23.97." Where did the 0.006 go? No one fucking knows. Maybe they though that because 29.97 was a thing, 23.xx should be rounded to 23.97 as well. I couldn't tell you. What I can tell you is that when I AMA linked the source footage, transcoded it into an XDCam 35 codec (which is standard fare for my particular project needs right now), and then tried to export it, the export fucking failed. Not in a nice, polite, "here's an error message for your troubles and also so you can screenshot it and use it in your blog posts because we appreciate the value you add to t